Yam's, on one page
Five dice, 3 rolls per turn and 13 boxes to fill. One box per round, 13 rounds, and the highest total wins.
Roll, keep, score
Your turn starts when you press ROLL THE DICE: all five dice go at once.
You get 3 rolls in total: the first one, then 2 rerolls. Tap a die to keep it — kept dice stay put.
The turn ends when you put your dice in a box on your sheet. That box is then taken for the rest of the game.
13 boxes, 13 rounds
A full house needs 3 matching dice AND 2 other matching dice: five of a kind is not one. It does count as three of a kind (20) and four of a kind (40) though.
At a glance
Tap a hand to roll it again.
The default mode
In quick and ranked games alike, the sheet is filled in order: each round exactly one box is playable — the next one on the list. So you don't choose where to score, you choose what to do with it. Free mode, where every box stays open, is only played in a private lobby.
This is the one being played this turn. The table circles it and names it in the SCORE button.
It comes later in the order: you cannot score there yet. That's why it's dimmed in the SHEET overlay.
It carries its score — or a struck-through 0 if you had to cross it out. It is never played again.
You can always score 0
A bad roll never blocks you: you can put 0 in the current box. That's the real choice in Yam's — sacrificing a box you would have missed anyway, rather than wasting the ones that pay.
Crossing out the Yam's costs at most 50 points. Crossing out the Ones costs only 5 — but beware, it eats into the bonus margin: those 63 points assume three dice of EVERY face, so you'll have to make up the difference elsewhere (a fourth die on another face).
The highest total
After the 13 rounds, your total is the sum of your boxes, plus the upper section bonus if you earned it. The highest total wins — that's the total shown at the table and the one that counts for ranking.