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THE RULES

Yam's, on one page

Five dice, 3 rolls per turn and 13 boxes to fill. One box per round, 13 rounds, and the highest total wins.

ONE TURN

Roll, keep, score

1
Roll all five dice

Your turn starts when you press ROLL THE DICE: all five dice go at once.

2
Keep what suits you, reroll the rest

You get 3 rolls in total: the first one, then 2 rerolls. Tap a die to keep it — kept dice stay put.

3
Score it in a box

The turn ends when you put your dice in a box on your sheet. That box is then taken for the rest of the game.

THE SHEET

13 boxes, 13 rounds

Upper section
OnesAll your 1s, added up.1 pt a die
TwosAll your 2s, added up.2 pts a die
ThreesAll your 3s, added up.3 pts a die
FoursAll your 4s, added up.4 pts a die
FivesAll your 5s, added up.5 pts a die
SixesAll your 6s, added up.6 pts a die
Bonus: if your upper section total reaches 63, you earn +35 points. Three dice of each face is just enough.
Lower section
Three of a kindAt least 3 matching dice.20 pts
Four of a kindAt least 4 matching dice.40 pts
Full house3 matching dice + 2 other matching dice.30 pts
Small straightThe 1-2-3-4-5 run (all five dice).30 pts
Large straightThe 2-3-4-5-6 run (all five dice).40 pts
Yam'sAll 5 dice matching.50 pts
ChanceNo condition: the catch-all.sum of the 5 dice
Five matching dice are not a full house

A full house needs 3 matching dice AND 2 other matching dice: five of a kind is not one. It does count as three of a kind (20) and four of a kind (40) though.

THE FIGURES

At a glance

Yam's50 pts
Large straight40 pts
Four of a kind40 pts
Small straight30 pts
Full house30 pts
Three of a kind20 pts

Tap a hand to roll it again.

IN ORDER

The default mode

In quick and ranked games alike, the sheet is filled in order: each round exactly one box is playable — the next one on the list. So you don't choose where to score, you choose what to do with it. Free mode, where every box stays open, is only played in a private lobby.

Current box

This is the one being played this turn. The table circles it and names it in the SCORE button.

Locked box

It comes later in the order: you cannot score there yet. That's why it's dimmed in the SHEET overlay.

Box already played

It carries its score — or a struck-through 0 if you had to cross it out. It is never played again.

THE DECISION

You can always score 0

A bad roll never blocks you: you can put 0 in the current box. That's the real choice in Yam's — sacrificing a box you would have missed anyway, rather than wasting the ones that pay.

Cross out, but which one

Crossing out the Yam's costs at most 50 points. Crossing out the Ones costs only 5 — but beware, it eats into the bonus margin: those 63 points assume three dice of EVERY face, so you'll have to make up the difference elsewhere (a fourth die on another face).

WINNING

The highest total

After the 13 rounds, your total is the sum of your boxes, plus the upper section bonus if you earned it. The highest total wins — that's the total shown at the table and the one that counts for ranking.